Shading: VW Karmann Carpaint Shader

I did this just to test my “All-Purpose” shader’s a new capability – car paint.
I wanted to make things as simple as can be, so the scene is only lit with one HDRI map. No extra lights used.
It uses 3Delight’s point cloud indirect illumination.
All materials used in the scene is my all-purpose shader.
Model of the car is downloaded from (great model BTW!)
Also check out the HiRes jpeg of different HDRI maps/colours. I think the shaders works beautifully under various lighting conditions…
Rendertime for 1 full HD frame was around 3 minutes on 12core.

Shading and Lighting – Car Test

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